<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>StridentUK &#187; City of Heroes</title>
	<atom:link href="http://stridentuk.com/tag/city-of-heroes/feed/" rel="self" type="application/rss+xml" />
	<link>http://stridentuk.com</link>
	<description>Strident&#039;s Gaming Blog</description>
	<lastBuildDate>Tue, 13 Jul 2010 08:23:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Confessions of an Achievomaniac (Part Two)</title>
		<link>http://stridentuk.com/2009/09/19/confessions-of-an-achievomaniac-part-two/</link>
		<comments>http://stridentuk.com/2009/09/19/confessions-of-an-achievomaniac-part-two/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 17:13:24 +0000</pubDate>
		<dc:creator>Strident</dc:creator>
				<category><![CDATA[Comments & Thoughts]]></category>
		<category><![CDATA[City of Heroes]]></category>

		<guid isPermaLink="false">http://www.stridentuk.com/?p=334</guid>
		<description><![CDATA[The Game Within The Game Microsoft may have popularised in-game achievements but reward badges, both in single titles and across multiple games, have been around for ages. My first proper full-blown obsession with a reward system was in the game City of Heroes. City of Heroes is a superhero-themed Massively Multiplayer Online Role-Playing Game that [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Game Within The Game</strong></p>
<p><img class="aligncenter" src="http://i291.photobucket.com/albums/ll286/stridentgp/game_within_the_game.jpg" alt="" width="540" height="210" /></p>
<p>Microsoft may have popularised in-game achievements but reward badges, both in single titles and across multiple games, have been around for ages. My first proper full-blown obsession with a reward system was in the game City of Heroes.</p>
<p>City of Heroes is a superhero-themed Massively Multiplayer Online Role-Playing Game that launched back in April 2004. Its badge system arrived several months later as part of the second free update of the game. It was a seemingly minor inclusion at the time, alongside the more headline grabbing embellishments such as power re-specification, the much requested inclusion of capes and two brand new game zones, but the reward system was arguably one of the most important additions ever made to the game. <span id="more-334"></span></p>
<p><img class="alignleft" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh4.jpg" alt="" width="250" height="250" />City of Heroes’ virtual badges are handed out as rewards for a whole host of different actions. They can be earned through zone exploration and the completion of key missions.  Some are unlocked by defeating specific types of enemies, by taking a lot of damage or by healing others. There are also special badges for completing task forces (a long series of linked missions requiring several players working together) or by reaching character level milestones. Although most badges are just for show, a few do grant the player access to special powers and abilities. Unlike Microsoft’s achievement system there is no overall “gamerscore” although a player might choose to boast about his or her overall badge count. If they’re particularly sad, that is.</p>
<p>What was pretty much universally laughed at, as a concept, on the game’s forums quickly became one of City of Heroes’ most popular features, particularly as the MMO was “loot free” at the time. Whole communities and websites based around the system sprung up and in-game chat channels and groups were formed, dedicated to working together to earn rewards. People hacked into the graphics files to find undiscovered badges. They created online databases and ancillary programs that helped record player progress.</p>
<p><img class="alignright" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh5.jpg" alt="" width="250" height="250" />The system initially launched with a small collection of badges that has been built upon and added to over time as new game features have been introduced. There are now awards to show how long you’ve been playing the game, badges for crafting and trading, rewards for producing and playing user generated missions and medals for taking part in special seasonal events. There are currently almost 700 different awards to obtain on hero characters and over 600 rewards for villains.</p>
<p>The success of badges in City of Heroes showed how a reward system could not only encourage gaming but, for some players, could actually become a game in its own right; the game within the game. Badges kept many users interested in playing as it gave them mini-targets and goals to work towards, especially at the time when new content updates to the game were few and far between. It extended the game for those who had reached the level cap. It promoted grouping with others, particularly higher level characters teaming with lower levels, and rewarded those players who took an active part in teams.</p>
<p><img class="alignleft" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh2.jpg" alt="" width="250" height="250" />Although the impact of the badge system was overwhelmingly positive there have been some negative aspects associated with its introduction.</p>
<p>Any reward structure is open for exploitation, by those looking to cheat or bend the rules, and there are plenty of potential “shortcuts” to earn badges in City of Heroes. Popular activities have included healing farms (where players set up their characters to attack and heal each other while they’re away from their computer) and damage boosting (which usually involved finding a suitable mission with a lava pit and leaving a character in it for hours). They’re the same sorts of activities you’ll see in many other MMOs and similar shortcuts to ones you see people trying to find in Microsoft’s achievement system.</p>
<p><img class="alignright" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh3.jpg" alt="" width="250" height="250" />The introduction of badges also increased the tension between different factions of the player base; provoking squabbling between those who loved the rewards and those who couldn’t see the point. These conflicts could become particularly heated in the game’s free-for-all zones where those hunting for badges were forced into direct contact with those specifically interested in player versus player combat.</p>
<p>Badges did demonstrate that they had the power to unite good and evil, though. The arrival of the companion title City of Villains in 2005 saw new villain rewards introduced, the majority of which couldn’t legally be earned by characters on the hero side. Of course that didn’t stop a lot of obsessive badge collectors coming up with clever ways of obtaining them.</p>
<p><img class="alignleft" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh7.jpg" alt="" width="250" height="250" />The most impressive example of players working together involved the badge that was awarded for defeating Longbow. At the time, Longbow were an NPC group that could only be encountered by heroes in one specific Player vs Player combat zone. Unfortunately, from a badge hunting point of view, they couldn’t be attacked by heroes as they were fighting on the same side. Obtaining the badge on a “good” character therefore involved convincing a friendly villain (with a specific type of character) to cast a confusion spell which would, extremely briefly, allow the hero character to target and kill the Longbow as enemies. This very time consuming process required a lot of effort and coordination between large groups of players and was made all the more difficult as PvPers in the zone were happy to treat all the “badgers” standing round as potential targets.</p>
<p>Just like the rest of the game the badge system has evolved and changed over the past five years in response to the actions and requests of its audience. A way was granted, for example, for hero characters to officially earn the Longbow badge without using the glitch described above.</p>
<p><img class="alignright" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh1.jpg" alt="" width="250" height="250" />The recent arrival of the Architect Entertainment System, which allows players to create and publish their own missions, added a large number of rewards but also introduced a large number of potential exploits. Many players created missions just to farm the new badges, which clogged up the mission search system in the same sort of way that trophy missions first swamped Sony’s Little Big Planet. Players formed badge cartels, ganging up to rate each others missions as five stars in order to quickly earn certain badges, which artificially inflated the rating on poor content and made it difficult to find some of the really great, imaginative user stories being created.</p>
<p>This provoked a decision from the City of Heroes developers to not only remove a large number of the new badges that were being exploited, but also rethink what they wanted to achieve with their 5-year old rewards system. They decided to avoid adding any “count” badges in future that required repetitious tasks, aberrant play styles or gave the illusion of “grindness”. Instead they will be adding badges for one time accomplishments and achievements that they say will be obtainable by the majority of players. In Issue 16, the latest content update of the game, a selection of older awards have had their requirements reduced in line with the new ethos.</p>
<p><img class="alignleft" src="http://i291.photobucket.com/albums/ll286/stridentgp/coh6.jpg" alt="" width="250" height="250" />Overall though, the badge reward system introduced in City of Heroes, and copied by other MMOs, has had an extremely positive impact on the game and has undoubtedly helped extend its life. The badges still have a slight hold on me today, even though I rarely play the game any more. Each content update sees a new collection of rewards I’ve yet to earn; tempting and trying to lure me back in.</p>
<p>Perhaps as a reflection of how popular City of Heroes reward system is with its core group of players, the developers are rewarding loyal active COH users, who didn’t jump ship during the launch of rival super-hero MMO Champions Online,  with &#8211; yes, you’ve guessed it &#8211; exclusive badges!</p>
]]></content:encoded>
			<wfw:commentRss>http://stridentuk.com/2009/09/19/confessions-of-an-achievomaniac-part-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>19K Achievements</title>
		<link>http://stridentuk.com/2008/03/06/19000/</link>
		<comments>http://stridentuk.com/2008/03/06/19000/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 14:19:32 +0000</pubDate>
		<dc:creator>Strident</dc:creator>
				<category><![CDATA[Gaming Blog]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[Gamerscore]]></category>

		<guid isPermaLink="false">http://www.stridentuk.com/2008/03/06/19000/</guid>
		<description><![CDATA[When I bought my Xbox 360 last July I thought that it would be quite nice if I reached 20,000 Gamerscore during my first year playing on Live. I&#8217;m therefore happy to have recently hit the 19,000 mark, which leaves me with under a thousand points to obtain during the next few months. Don&#8217;t get [...]]]></description>
			<content:encoded><![CDATA[<p>When I bought my Xbox 360 last July I thought that it would be quite nice if I reached 20,000 Gamerscore during my first year playing on Live. I&#8217;m therefore happy to have recently hit the 19,000 mark, which leaves me with under a thousand points to obtain during the next few months.</p>
<p>Don&#8217;t get me wrong, I&#8217;m not an achievement junkie but I do really like the Gamerscore system.</p>
<p>What does that 19,000 score mean to me? Has it been an excuse for me to play? Is it a reward for all the time I&#8217;ve spent on games? Does it really stand for anything in the real world other than some indication of nerdiness?</p>
<p>I think that it is nice to have a record of the games that you&#8217;ve played and the progress you&#8217;ve made on each one. When I look at my list of achievements it brings back memories of all the Xbox 360 games that I&#8217;ve enjoyed.</p>
<p>There are so many great games that I&#8217;ve played on the PC and other consoles that I&#8217;ve completely forgotten. I have no record of all the time I spent playing old-school text adventures. I&#8217;ve got nothing that shows which how well I did in <strong>Jedi Knight</strong>. I can&#8217;t even remember how much of <strong>Dungeon Keeper 2</strong> I actually completed.</p>
<p>It is nice to have something that documents your gaming &#8220;life&#8221;. That&#8217;s what Microsoft&#8217;s Gamerscore system does for me.</p>
<p>Achievements also provide me with an added incentive to keep working through a title to the end. When they are well implemented I&#8217;m encouraged to try new play-styles or explore new areas of the game.</p>
<p>Microsoft certainly hit on a winning idea when they came up with Gamerscore but it&#8217;s not the first time that I&#8217;ve bought into such a system.</p>
<p>One of my main time sinks of the past few years has been the MMO game <strong>City of Heroes</strong>. Early into the life of the game they introduced the concept of badges that rewarded players for reaching milestones, completing certain tasks &amp; missions and taking part in special events.</p>
<p>Like Microsoft&#8217;s Gamerscore, the idea of badges was widely ridiculed by many players before they had the chance to test it out. Virtually everyone wrote them off as pointless visually fluff. Why would people spend time working on something that had no in-game effect? Why were the developers spending time adding a system that could, at best, only be used as a way of bragging about what you&#8217;ve done. Surely adding more content to the proper game was more important?</p>
<p>It&#8217;s a system that&#8217;s been very important to COH though. A lot of people centre their gaming around obtaining badges. It has encouraged many players to stay loyal to City of Heroes during the times when interest in the game was lower because of the lack of new updates. The act of obtaining badges became a game in it&#8217;s own right and new badges were the content that many people were most interested in. In my mind the badge system is the addition that has had the most long term impact to the game.</p>
<p>Gamerscore has, I think, been equally important for Microsoft. Gamers have really bought into the system. They have invested their time into it. For many it tips the balance as to which console they play the latest releases on. For some, if the game isn&#8217;t contributing to their Gamerscore then it&#8217;s not worth playing.</p>
<p>Achievements started out as a throwaway last minute addition. Now most developers seem to spend time and effort working on their achievements. There is apparently evidence to suggest that games with open achievements sell better than those with lots of secret ones. A sure sign that achievements have become important for many players.</p>
<p>If Sony are really serious about their Home platform I think that they really should force developers to include rewards and other Home content in their titles. They need to make their achievement system accessible from the web and allow gamers to share their accomplishments with others outside the Home environment. Only then will they have something that rivals Microsoft&#8217;s Gamerscore and will entice achievement junkies to spend their time elsewhere.</p>
]]></content:encoded>
			<wfw:commentRss>http://stridentuk.com/2008/03/06/19000/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RPGs</title>
		<link>http://stridentuk.com/2008/03/03/rpgs/</link>
		<comments>http://stridentuk.com/2008/03/03/rpgs/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 22:03:45 +0000</pubDate>
		<dc:creator>Strident</dc:creator>
				<category><![CDATA[Gaming Blog]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[Eternal Sonata]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[Lost Odyssey]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Pokémon]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[The Bard's Tale]]></category>

		<guid isPermaLink="false">http://www.stridentuk.com/2008/03/03/rpgs/</guid>
		<description><![CDATA[I&#8217;ve never really thought of myself as a big RPG fan but, when I look back, a lot of the games I&#8217;ve enjoyed have come from that genre. I think my first experience of a real RPG was the original The Bard&#8217;s Tale (which I played on the ZX Spectrum) when I was in my teens. I can [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve never really thought of myself as a big RPG fan but, when I look back, a lot of the games I&#8217;ve enjoyed have come from that genre.</p>
<p>I think my first experience of a real RPG was the original <strong>The Bard&#8217;s Tale</strong> (which I played on the ZX Spectrum) when I was in my teens. I can remember sending off for a whole batch of photocopied dungeon maps from an advert in <strong>Your Sinclair </strong>magazine. Great value and really helpful at the time. These days browsing to Gamefaqs is a little quicker, though. I&#8217;ll spare you the &#8220;old man&#8221; tales of loading from and saving to cassette tape.</p>
<p>On the PC side of things my experience has been mostly of online RPGs: <strong>Star Wars Galaxies</strong> (before they messed it up), <strong>Lord of the Rings Online</strong>, <strong>Guild Wars</strong> and my main time sink <strong>City of Heroes</strong>.</p>
<p>RPGs tend to be quite time intensive so The Knights of the Old Republic was one of the reasons I bought the original Xbox</p>
<p>On the Xbox 360 I really loved <strong>Oblivion</strong>. It&#8217;s one of the only games that I&#8217;ve completely finished (achievement wise). Because I&#8217;m a recent 360 convert all the bugs and issues with the game were ironed out by the time I played it. <strong>Mass Effect</strong> is another RPG I&#8217;ve enjoyed and will be returning to soon.</p>
<p>I&#8217;m not quite sure how I feel about Japanese RPGs, though. I find the whole &#8220;invisible party&#8221; strange, wandering around on your own until everyone else suddenly appears for a battle or cut scene. They&#8217;re usually a lot more restrictive about saving your progress as well, which niggles at me. I&#8217;m a bit OCD about saving every couple of minutes. (Wait&#8230; who am I kidding? &#8230; every few steps more like.)</p>
<p>I&#8217;ve never played a <strong>Final Fantasy</strong> game. I was put off <strong>Blue Dragon</strong> because of poor reviews and although I have <strong>Eternal Sonata</strong> I&#8217;ve not yet managed to string together enough time to have a really good go at it.</p>
<p>I do really love the <strong>Pokémon </strong>games and I suppose they&#8217;re pure Japanese RPGs. I&#8217;ve played all the way through both of the Gamecube Pokemon RPGs and had a lot of fun, even if my main motivation was to unlock creatures for the handheld versions.</p>
<p>All this is just a round about way of commenting that I&#8217;ve been playing <strong>Lost Odyssey</strong> these past few days. I&#8217;m going to reserve judgement until I&#8217;m further into things but it&#8217;s going down well so far. At the moment I&#8217;m about two boss battles through the first disc and have just arrived in the second city.</p>
<p>I was relieved to see, once I got through the first battle, that my character (who had just been taking on hoards of enemies and a large war machine) wasn’t rated at level 1&#8230; instead he was level 10. Even so, that must’ve been one hell of a training programme.</p>
<p>The council&#8217;s attitude was a little worrying&#8230;&#8221;Wait, you can’t die? We&#8217;ve got the perfect, dangerously suicidal mission for you.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://stridentuk.com/2008/03/03/rpgs/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

