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	<title>StridentUK &#187; Assassin&#8217;s Creed</title>
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		<title>22K Odyssey</title>
		<link>http://stridentuk.com/2008/04/18/22k-odyssey/</link>
		<comments>http://stridentuk.com/2008/04/18/22k-odyssey/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 10:27:54 +0000</pubDate>
		<dc:creator>Strident</dc:creator>
				<category><![CDATA[Gaming Blog]]></category>
		<category><![CDATA[Advance Wars]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Commanders: Attack of the Genos]]></category>
		<category><![CDATA[Gamerscore]]></category>
		<category><![CDATA[Lost Odyssey]]></category>
		<category><![CDATA[Rocky and Bullwinkle]]></category>
		<category><![CDATA[WarioWare]]></category>

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		<description><![CDATA[I hadn&#8217;t intended to trip over the 22,000 Gamerscore mark last night. In fact I had a completely different blog entry planned for today, but a brief sojourn in the land of Rocky and Bullwinkle saw me gain the final 30 points required to move past my next gaming milestone. A brief word about Rocky [...]]]></description>
			<content:encoded><![CDATA[<p>I hadn&#8217;t intended to trip over the <strong>22,000 Gamerscore</strong> mark last night. In fact I had a completely different blog entry planned for today, but a brief sojourn in the land of <strong>Rocky and Bullwinkle</strong> saw me gain the final 30 points required to move past my next gaming milestone.</p>
<p>A brief word about <strong>Rocky and Bullwinkle</strong>. Just like <strong>Commanders: Attack of the Genos</strong> shamelessly aped Intelligent Systems&#8217; <strong>Advance Wars</strong>, <strong>Rocky and Bullwinkle </strong>attempts to emulate Nintendo&#8217;s <strong>WarioWare</strong> game mechanic. And again, just like Commanders, it doesn&#8217;t quite succeed.</p>
<p>Yes, it&#8217;s a collection of microgames that you interact with by a limited set of button presses. Yes, there&#8217;s plenty of them with unlockable rewards as you progress. Yes, the games are all based around a set of (vaguely) familiar characters. No, it&#8217;s nowhere near as fun.</p>
<p>In <strong>WarioWare </strong>the microgames came at you at speed, with simple instructions that instantly summed up what you had to do. In <strong>Rocky and Bullwinkle</strong> the games are often just a little too long. The instructions are vague and you&#8217;re never completely sure whether you need to alternate button presses, hit them in time with some event or just mash them repeatedly. Whereas in <strong>WarioWare</strong> the control scheme was limited to a couple of buttons, in <strong>Rocky and Bullwinkle </strong>it changes constantly between different buttons for no apparent reason other than to fake variety. The choice of buttons are interesting. I can&#8217;t think of any part of the Xbox&#8217;s gamepad that is less fun to button mash on than the two triggers. It&#8217;s noisy, it&#8217;s awkward and it&#8217;s damn right painful after a few games.</p>
<p>I will still go back and play<strong> Rocky and Bullwinkle</strong> a few more times. I&#8217;ve yet to try the Vision Camera support and it&#8217;s possible that that control method may make things more enjoyable, or at least a little more unique.</p>
<p>Enough about the XBLA title of the week, where did the other points come from? Well first of all I completed <strong>Assassin&#8217;s Creed</strong>. After all the reviews and comments I&#8217;d heard about the game I kept expecting to hit the boredom point but I never did. I can completely understand why people think it&#8217;s repetitive because, well, it <strong>is </strong>repetitive. However, I just played one assassination level each evening. By doing that the game was split up into nice little episodes and every session the experience felt fresh. I&#8217;m not at all sure how I feel about the end sections of the game. I had no problem with the fighting mechanics but even that was a little too much combat and felt completely at odds with the rest of the title.</p>
<p>The other game finished this week was the epic <strong>Lost Odyssey</strong>. I really enjoyed that game despite the JRPG quirks that I&#8217;ve mentioned in previous blog entries. It&#8217;s a great, emotional story with not too much of the cutesy, sugary, annoying juvenile elements that often creep into Japanese games (the ones that are worsened by bad translation). Although I never grew to love the characters, in the way for example that I liked the ones in Knights of the Old Republic, I at least grew very fond of them. Take out the random monster encounters, the long combat intro sequence and add more save points (key Japanese RPG elements, I know!) and it would have been a perfect title. I look forward to a sequel and also I&#8217;m hoping for a swift translation and release of the recent DLC that went online for our Japanese cousins.</p>
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		<title>Assassin&#8217;s Creed</title>
		<link>http://stridentuk.com/2008/04/01/assassins-creed/</link>
		<comments>http://stridentuk.com/2008/04/01/assassins-creed/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 11:18:15 +0000</pubDate>
		<dc:creator>Strident</dc:creator>
				<category><![CDATA[*Reviews]]></category>
		<category><![CDATA[Assassin's Creed]]></category>

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		<description><![CDATA[As I&#8217;m getting towards the end of Lost Odyssey I decided to take a short break and spend some time on another game. I didn&#8217;t want to go straight into another RPG (although I have several to look at) so I bought a second-hand copy of Assassin&#8217;s Creed. Now I know it received a lot [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;m getting towards the end of <strong>Lost Odyssey</strong> I decided to take a short break and spend some time on another game. I didn&#8217;t want to go straight into another RPG (although I have several to look at) so I bought a second-hand copy of <strong>Assassin&#8217;s Creed</strong>.</p>
<p>Now I know it received a lot of mixed reviews but there is a lot to like about this game. The graphics are absolutely stunning. What an amazing imagining of the Holy Land during the Crusades. The atmosphere is incredible. You get a real thrill walking through a crowded market place or leaping across the rooftops. The whole idea of exploring your ancestor&#8217;s genetic memory is intriguing and I love the &#8220;holodeck-style&#8221; glitches and barriers that blink into the historical game world.</p>
<p>I also really like the combat and control system. I haven&#8217;t experienced many instances where my character has done something other than what I have intended him to do.</p>
<p>One of the complaints about the game was the lack of variety in the missions. I&#8217;m a couple of assassinations in so I&#8217;ve not really noticed that yet.  At the moment I&#8217;m enjoying finding the different viewpoints and completing all of the investigations. Maybe the repetition will become more of an issue further down the line. At the moment it&#8217;s nice to know what to do and how to do it.</p>
<p>One thing that is annoying me, though, is that there doesn&#8217;t appear to be a subtitles option. I tend to play games late at night, with the sound down quite low and regularly turn the captions on so I don&#8217; miss important dialogue. I&#8217;m also a very quick reader so, in games like Mass Effect, I can move through the conversations a lot faster by looking at the text rather than listening. The lack of subtitles in Assassin&#8217;s Creed seems to be a major oversight (especially for hearing impaired gamers). Maybe there is an option I haven&#8217;t yet found to turn them on? You&#8217;d think that Microsoft would insist that all games came with a captions option in order to be certified.</p>
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