One of the problems with a twelve year old franchise is the sheer amount of design baggage it brings along. Tomb Raider, a series where the lead character and game mechanics are closely fused together, has probably suffered more than most over the years. Each new iteration has struggled with the difficult balancing act of satisfying hardcore fans whilst also attempting to move the experience forward. Rather than concentrate on the essential elements that made the series popular, each successive game added a collection of new features that eventually resulted in the near death of the franchise and the relocation to a new developer.
Crystal Dynamics’ first outing, Tomb Raider Legend, effectively jettisoned a lot of the superfluous trappings, slimming down Lara’s abilities and refining the control system. It was a breath of fresh air for the series. This new game builds on their earlier work, ditching the familiar computer animated Lara in order to incorporate more fluid, motion captured moves.
Underworld is a continuation of Legend’s story and also makes references to Lara’s original outing (as retold in last year’s Anniversary game). As usual in Tomb Raider, the story is just an excuse for the globetrotting Ms Croft to make full use of her passport, running, leaping, jumping, climbing and swinging her way to access all of the delights that the Ancient Civilisations of the world have to offer. Read the rest of this entry »



Considering the prominence given to the big button controller, in Microsoft’s E3 2007 presentation, it’s pretty sad that the second retail outing for the family friendly peripheral is a sequel to the launch title, Scene It? Lights Camera Action!
“I think the key to re-energising the Bond franchise is going to be ultimately the highest possible game quality.”
Such is the power of their brand, the easiest and most financially lucrative thing for Activision and Neversoft to have done would’ve been to produce Guitar Hero IV. Just churn out another disk with the standard plastic controller and watch as it outsold its competitors in Europe once again. Hardcore gamers and reviewers might have complained but the general public would’ve continued to lap it up, choosing the cheaper more familiar brand every time.
Dear EA. Go to jail. Go directly to jail. Do not pass go, do not collect £200.
Lego Batman, the fifth title in Traveller’s Tales’ series of toy and film license mash-ups, looks set to continue printing money for the developer and their new owners Warner Bros, but is it a case of one plastic brick too many?
I once got kicked in the head because I liked Star Wars… Admittedly I was only four years old at the time. I’d been crouched down on the floor playing R2D2 and the accidental blow came from a similarly-aged child carried on Chewbacca’s back. Being kicked by C3P0 hurts a lot more than you’d think.
Dastardly ruffian Professor Pester has erased all of Party Central’s piñata records. Disaster! How on earth will children get their papier-mâché smashing, candy guzzling party kicks if there are no brightly coloured, animal-shaped sweet receptacles available? Cue you. It’s time to recreate the database by attracting piñatas to your garden all over again.
Despite the “paradise” tag, this is a handheld port of the original Xbox 360 title rather than a conversion of the newer sequel. So, how much of the 360 game have they managed to squeeze into the tiny Nintendo cartridge?
The original Viva Piñata series was created for Microsoft’s Xbox 360 by legendary British developers Rare. Like some strange, technicolor lovechild of Alan Titchmarsh, Bill Oddie and Johnny Morris, it fused together garden landscaping, wildlife watching and zoo keeping.